The Director Sector

Brian (The Director)

Vital Stats

Location: Chicago, IL

Focus: Directing, Acting

Current Project: Devils Don't Forget

June 28, 2008

Wall-E teaches Storytelling

Wall-EI remember the first time I felt regret at growing older. You spend the first decade of life wanting to grow up, grow up, grow up, yet at some point that desire turns upon itself and you would trade anything to be younger. I remember the first time I felt that way. It was 7th grade and just starting Jr. High. I looked at my schedule: English, Math, Social Studies, Science, P.E., lunch, study hall, and an elective. One glaring omission: Recess.

Shit. I miss elementary school already.

Ever since then, I’ve looked back on my early years with happiness, remembering the times when my friends and I would ride our bike to the comic store, play Snake-in-the-Gutter, have snowball fights, play video games, go swimming, build forts and wait on the front porch for the Ice Cream Man to drive by. Sometimes, I wish I were a kid again.

Every once in a great while, however, I will find myself in such a state of happiness and feeling carefree, invincible, as if there were nothing wrong in the world. I can forget about job hunting, relationships, paying bills, and keeping up appearances. Every once in awhile, those memories become real — in my mind, I AM a kid again.

Last night, I went to see Wall-E with my brother and his fiancee. It was the most delightful, charming movie I’ve ever seen. It wasn’t action-packed or even super funny, but it was so cute and full of joy that I couldn’t help but giggle every time Wall-E did anything. Last night, I was a kid again.

The story follows a little robot, Wall-E, whose sole job is to pick up trash and compact it into little squares and pile up the squares. There are no humans around and all of the other robots that Wall-E passes are broken and immobile. Occasionally, he scavenges parts and finds little trinkets that amuse him, but most of all, he looks to the sky and wonders what’s out there. One day, he finds out.

For the first half of the movie there is virtually no talking, other than Wall-E and Eve (a visiting robot). And even then, all they say is “Wallllll-eeeeeeee!” and “Eeeeeeeeeeve!” Yet you get every emotion Wall-E has (yes, robots have emotions here.. it’s a Pixar movie, get over it!). You feel bad for Wall-E when things go wrong, happiness when they go right, fear when he’s in trouble, elation when he makes it through.

And over and over again, you think “Awwww”.

The artists and animators at Pixar have, in the past decade, become master storytellers. Each story up until now contained vast amounts of dialogue, but Wall-E shows their skill at telling a story without the use of too many words. Each word is carefully added and considered, and any word that is uttered brings that much more poignancy and emotion to the scene. Even saying “Wall-E” and “Eve” in various ways conveys emotions and meaning that one would be hard pressed to see in real life.

For you actors, directors, producers, playwrights, designers, take a lesson from Wall-E and Pixar. Try and tell the same story with fewer words. You’d be surprised at the result.

Do your inner child a favor. Take your family and go see Wall-E today — and feel free to giggle hysterically. It’s okay.

Really.

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3 Comments »

  1. You make me want to see this movie!

    Comment by Scott Walters — June 29, 2008 @ 11:49 am

  2. I saw it yesterday. I loved the fact that there wasn’t much chatter in it. I more or less do away with dialogue in the play I’m working on (see blog). I find words so . . . limiting sometimes.

    Of course, it would help if other theater artists can see that dialogue is not the only way to create a story.

    *grumbles about people who cross out stage directions out-of-hand*

    Comment by RVCBard — June 30, 2008 @ 1:37 am

  3. Well written article.

    Comment by Chesna — October 27, 2008 @ 7:02 am

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